交互中的行为路径。
使用产品时,不同用户可能有不同目标,一个用户也有可能有多个目标。研究用户的目标是为了确定需求、清楚产品要满足用户多少个目标。交互设计师再根据不同的目标去设计相应的行为路径。错误的目标,繁琐的行为路径,都会导致用户放弃产品。
按照用户不同的目标,行为路径可以分为:随机式、往复式、渐进式。
当用户没有明确目标时,行为则比较随机,用户会在APP里不断的跳转,例如:没有明确购物需求时逛淘宝;随机的查看新闻内容。当用户有个模糊的目标时,则会往复的对比内容,从而确定自己的目标,并完成目标,例如:当我要在人人都是产品经理浏览关于交互设计方法论的文章时,就会进行搜索,并在搜索列表和文章详情间来回切换,直到找到想要的交互方法论的信息。
当用户具有明确目标时,行为路径就会较明确,一步步推进。
首先要明确用户的目标,根据不同目标确定行为路径是随机、往复还是渐进,针对不同的行为类型进行相应的交互设计。
Behavioral paths in interaction.
When using a product, different users may have different goals, and a user may have multiple goals. The purpose of studying the user's goals is to determine the needs and to understand how many goals the product should meet. Interaction designers then design corresponding behavioral paths based on different goals. Wrong goals and cumbersome behavioral paths will cause users to abandon the product.
According to different user goals, behavioral paths can be divided into: random, reciprocating, and progressive.
When users do not have clear goals, the behavior is relatively random, and users will constantly jump in the APP, for example: shopping on Taobao without clear shopping needs; randomly checking news content. When users have a vague goal, they will compare the content back and forth to determine their goals and complete them. For example: when I want to browse articles about interactive design methodology on Everyone is a Product Manager, I will search and switch back and forth between the search list and the article details until I find the information about the interactive methodology I want.
When users have clear goals, the behavioral path will be clearer and advance step by step.
First, we need to clarify the user's goals, determine whether the behavior path is random, reciprocating or gradual according to different goals, and carry out corresponding interaction design for different behavior types.